1 if
2 (readparam(bAgi)
3 =90)
4 {
5 bonus2
6 bResEff,Eff_Silence,3000;
7 bonus2
8 bResEff,Eff_Stun,3000;
9 }
10 if
11 (readparam(bVit)
12 =80)
13 {
14 bonus2
15 bResEff,Eff_Stone,5000;
16 bonus2
17 bResEff,Eff_Sleep,5000;
18 }
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